Now, Monolith Soft aims to take this up more than a notch with their sequel, Project X Zone 2: Brave New World, when it gets released overseas in 2016.
Not only will PXZ2 be released in Japan, America and Europe; it will also reach the shores of Taiwan, Hong Kong and South Korea. The game keeps the characters' respective Japanese voices intact, but the story can now be understood in the players' language of choice.
According to Monolith Soft's Koji Ishitani, these seven languages represented a 350% increase in the workload for localization alone. He also explained that PXZ2 has roughly double the amount of text compared to its predecessor, thereby making it a 700% increase in workload for the localization team. It also called for an increase in the size of the text window, as most translated text tend to be longer than in Japanese.
The game also adds subtitle text windows that appear during pre- and post-battle scenes, mid-battle cut-ins and at the shop, for the benefit of players who want to understand what the characters are saying. This option can be toggled on or off, unlike in the original.
And lastly, Japanese Nintendo 3DS owners can now digitally pre-order the game from the Nintendo eShop. When PXZ2 launches next week, those who have pre-ordered the game through eShop can connect online and unlock their copy of the game.
The localized versions of PXZ2 will be available on February 16 (America) and February 19 (Europe), 2016. The Australasian release is yet to have a definite date next year.
Source: Perfectly Nintendo