Watch the feature trailer below.
Still in celebration of Tekken's 20th anniversary, Tekken 7 collaborates with THE iDOLM@STER, another Namco Bandai game that's celebrating its 10th anniversary, giving rise to special iDOLM@STER costumes for the ladies in the current roster, with the exception of Leo.
Watch the feature trailer below.
It is now confirmed that Jin Kazama and Devil Jin will return in Tekken 7, and a newcomer will debut alongside them: the then-unnamed girl who was revealed by an unceremonious data leak weeks ago.
And as speculated, she indeed hails from the Philippines, and her name is Josie Rizal.
Josie's fighting style, according to Tekken Project director Katsuhiro Harada, is a combination of kickboxing and Eskrima, a Filipino martial art. Her name is an homage to the Philippine national hero, Dr. Jose Rizal.
Mad Catz community manager Mark "MarkMan" Julio was a key person in developing the character, as he suggested Josie's name to Harada-san and contributed his personal knowledge of the Filipino culture that helped shaped many of her traits. Mari Shimazaki, the character designer for Platinum Games' Bayonetta, came up with Josie's design. Shimazaki also did the design for the game's final boss--none other than the Mishima matriarch--Kazumi Mishima.
Jin, whose new costume is a nod to his biker gear and hooded training getup in Tekken 3 and 4, respectively, has been previously revealed to be a secret sub-boss, but will become playable starting on March 31. Devil Jin, who retains his Tekken 5 look, is going to be released on April 7.
In an article on posted on Tekken-Official.jp dated April 16, Josie will be available for play on arcades starting April 21.
Click "Read More" to view the official game trailers and character renders for Jin, Devil Jin and Josie.
It is now official.
Tekken Project director Katsuhiro Harada revealed last weekend at EVO 2014 that they are now working on the seventh canon installment in the Tekken fighting game franchise. While it seems obvious that it will be released for the next-gen consoles, Harada said that they're using the Unreal Engine 4 for the game, making it possible to be ported in current-gen consoles without any hitch.
Check out this "unreal" teaser trailer for Tekken 7 featuring the Mishima clan's matriarch, Kazumi!
IGN apparently got a copy of the teaser video from Namco Bandai in advance, and the teaser went public earlier than its scheduled reveal at EVO when it went online on AOL. (Maybe the site admins at IGN were just too hyped for the reveal and became too excited, and I can't blame them.) The video has since then been disabled for viewing in the site.
The game is tentatively scheduled for release in 2015.
Updated on 06/09/2014
A news article surfaced online yesterday, insinuating the possibility of the Filipino fastfood icon Jollibee making a cameo in Tekken 7. It even quotes re-tweets from Tekken Project director Katsuhiro Harada. Not to burst anyone's bubble, but whoever wrote the article misquoted Harada-san.
Let me tell you why, but first, let's have a flashback.
Being a fan of both Street Fighter and Tekken, I could only imagine back then what happens if the two franchises clash in a game. When SF producer Yoshinori Ono and Tekken director Katsuhiro Harada announced way back in 2010 that they will be making Street Fighter x Tekken and Tekken x Street Fighter, respectively, the fanboy in me jumped in awe.
Then SFxTK was released last year. In my first weeks of playing it, I was still enjoying it, despite that Bad Box Art Megaman. I thought the inclusion of Cole MacGrath from inFamous will keep me interested in the game for long, but I guess its rather sluggish gameplay (I'm not a technical SF player), I couldn't really appreciate it completely. The DLC controversy didn't help either.
After seeing how much of a disappointment Capcom's game turned out to be, I craved for Namco Bandai's version. However, I couldn't see any updates regarding Tekken x Street Fighter, and that disappointed me greatly. I thought Harada-san had pulled the plug out on that project.
I'm glad I was wrong.